78 research outputs found

    Action recognition from RGB-D data

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    In recent years, action recognition based on RGB-D data has attracted increasing attention. Different from traditional 2D action recognition, RGB-D data contains extra depth and skeleton modalities. Different modalities have their own characteristics. This thesis presents seven novel methods to take advantages of the three modalities for action recognition. First, effective handcrafted features are designed and frequent pattern mining method is employed to mine the most discriminative, representative and nonredundant features for skeleton-based action recognition. Second, to take advantages of powerful Convolutional Neural Networks (ConvNets), it is proposed to represent spatio-temporal information carried in 3D skeleton sequences in three 2D images by encoding the joint trajectories and their dynamics into color distribution in the images, and ConvNets are adopted to learn the discriminative features for human action recognition. Third, for depth-based action recognition, three strategies of data augmentation are proposed to apply ConvNets to small training datasets. Forth, to take full advantage of the 3D structural information offered in the depth modality and its being insensitive to illumination variations, three simple, compact yet effective images-based representations are proposed and ConvNets are adopted for feature extraction and classification. However, both of previous two methods are sensitive to noise and could not differentiate well fine-grained actions. Fifth, it is proposed to represent a depth map sequence into three pairs of structured dynamic images at body, part and joint levels respectively through bidirectional rank pooling to deal with the issue. The structured dynamic image preserves the spatial-temporal information, enhances the structure information across both body parts/joints and different temporal scales, and takes advantages of ConvNets for action recognition. Sixth, it is proposed to extract and use scene flow for action recognition from RGB and depth data. Last, to exploit the joint information in multi-modal features arising from heterogeneous sources (RGB, depth), it is proposed to cooperatively train a single ConvNet (referred to as c-ConvNet) on both RGB features and depth features, and deeply aggregate the two modalities to achieve robust action recognition

    Investigation of Different Skeleton Features for CNN-based 3D Action Recognition

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    Deep learning techniques are being used in skeleton based action recognition tasks and outstanding performance has been reported. Compared with RNN based methods which tend to overemphasize temporal information, CNN-based approaches can jointly capture spatio-temporal information from texture color images encoded from skeleton sequences. There are several skeleton-based features that have proven effective in RNN-based and handcrafted-feature-based methods. However, it remains unknown whether they are suitable for CNN-based approaches. This paper proposes to encode five spatial skeleton features into images with different encoding methods. In addition, the performance implication of different joints used for feature extraction is studied. The proposed method achieved state-of-the-art performance on NTU RGB+D dataset for 3D human action analysis. An accuracy of 75.32\% was achieved in Large Scale 3D Human Activity Analysis Challenge in Depth Videos

    Mining Mid-level Features for Action Recognition Based on Effective Skeleton Representation

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    Recently, mid-level features have shown promising performance in computer vision. Mid-level features learned by incorporating class-level information are potentially more discriminative than traditional low-level local features. In this paper, an effective method is proposed to extract mid-level features from Kinect skeletons for 3D human action recognition. Firstly, the orientations of limbs connected by two skeleton joints are computed and each orientation is encoded into one of the 27 states indicating the spatial relationship of the joints. Secondly, limbs are combined into parts and the limb's states are mapped into part states. Finally, frequent pattern mining is employed to mine the most frequent and relevant (discriminative, representative and non-redundant) states of parts in continuous several frames. These parts are referred to as Frequent Local Parts or FLPs. The FLPs allow us to build powerful bag-of-FLP-based action representation. This new representation yields state-of-the-art results on MSR DailyActivity3D and MSR ActionPairs3D

    Large-scale Isolated Gesture Recognition Using Convolutional Neural Networks

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    This paper proposes three simple, compact yet effective representations of depth sequences, referred to respectively as Dynamic Depth Images (DDI), Dynamic Depth Normal Images (DDNI) and Dynamic Depth Motion Normal Images (DDMNI). These dynamic images are constructed from a sequence of depth maps using bidirectional rank pooling to effectively capture the spatial-temporal information. Such image-based representations enable us to fine-tune the existing ConvNets models trained on image data for classification of depth sequences, without introducing large parameters to learn. Upon the proposed representations, a convolutional Neural networks (ConvNets) based method is developed for gesture recognition and evaluated on the Large-scale Isolated Gesture Recognition at the ChaLearn Looking at People (LAP) challenge 2016. The method achieved 55.57\% classification accuracy and ranked 2nd2^{nd} place in this challenge but was very close to the best performance even though we only used depth data.Comment: arXiv admin note: text overlap with arXiv:1608.0633

    RGB-D-based Action Recognition Datasets: A Survey

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    Human action recognition from RGB-D (Red, Green, Blue and Depth) data has attracted increasing attention since the first work reported in 2010. Over this period, many benchmark datasets have been created to facilitate the development and evaluation of new algorithms. This raises the question of which dataset to select and how to use it in providing a fair and objective comparative evaluation against state-of-the-art methods. To address this issue, this paper provides a comprehensive review of the most commonly used action recognition related RGB-D video datasets, including 27 single-view datasets, 10 multi-view datasets, and 7 multi-person datasets. The detailed information and analysis of these datasets is a useful resource in guiding insightful selection of datasets for future research. In addition, the issues with current algorithm evaluation vis-\'{a}-vis limitations of the available datasets and evaluation protocols are also highlighted; resulting in a number of recommendations for collection of new datasets and use of evaluation protocols

    Large-scale Continuous Gesture Recognition Using Convolutional Neural Networks

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    This paper addresses the problem of continuous gesture recognition from sequences of depth maps using convolutional neutral networks (ConvNets). The proposed method first segments individual gestures from a depth sequence based on quantity of movement (QOM). For each segmented gesture, an Improved Depth Motion Map (IDMM), which converts the depth sequence into one image, is constructed and fed to a ConvNet for recognition. The IDMM effectively encodes both spatial and temporal information and allows the fine-tuning with existing ConvNet models for classification without introducing millions of parameters to learn. The proposed method is evaluated on the Large-scale Continuous Gesture Recognition of the ChaLearn Looking at People (LAP) challenge 2016. It achieved the performance of 0.2655 (Mean Jaccard Index) and ranked 3rd3^{rd} place in this challenge

    Action recognition based on joint trajectory maps using convolutional neural networks

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    Recently, Convolutional Neural Networks (ConvNets) have shown promising performances in many computer vision tasks, especially image-based recognition. How to effectively use ConvNets for video-based recognition is still an open problem. In this paper, we propose a compact, effective yet simple method to encode spatiotemporal information carried in 3D skeleton sequences into multiple 2D images, referred to as Joint Trajectory Maps (JTM), and ConvNets are adopted to exploit the discriminative features for realtime human action recognition. The proposed method has been evaluated on three public benchmarks, i.e., MSRC-12 Kinect gesture dataset (MSRC-12), G3D dataset and UTD multimodal human action dataset (UTD-MHAD) and achieved the state-of-the-art results
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